+1.91 (2013-10-)\r
+ + Switched to CD controller code from Eke's Genesis Plus GX.\r
+ * Fixed overflow issue where cd emulation would break after\r
+ ~10 minutes of gameplay\r
+\r
+1.90 (2013-09-24)\r
+ + 32X+CD emulation has been implemented.\r
+ + CD graphics processor code has been replaced with much cleaner Eke's\r
+ implementation from Genesis Plus GX.\r
+ + CD PCM code has been completely rewritten.\r
+ * Various CD compatibility issues have been solved. Hopefully no more\r
+ regressions this time.\r
+ * pandora: fixed tv-out (again), added automatic layer switching\r
+ * libretro: fixed crackling sound for some games, added some core options\r
+ * sdl: multiple joystick support has been fixed (Victor Luchits)\r
+\r
+1.85 (2013-08-31)\r
+ * Lots of 32X compatibility and accuracy improvements. All commercial games\r
+ are booting now, but some still have issues.\r
+ * Fixed some regressions in MegaCD code, like hang in jap BIOS.\r
+ * Implemented pause for SMS.\r
+ * Updated UI with improvements from PCSX ReARMed.\r
+ * Frontend timing has been rewritten, should no longer slowly desync from\r
+ LCD on pandora.\r
+ * Added libretro and SDL 32/64bit ports, fixed compatibility issues with\r
+ Android, iOS.\r
+ * Various other things I forgot (it has been a while since last release..)\r
+\r
+1.80 (2010-09-19)\r
+ + Added Caanoo support. Now the GP2X binary supports GP2X F100/F200, Wiz\r
+ and Caanoo. Lots of internal refactoring to support this.\r
+ + Enabled 32X and SMS code. It's still unfinished but better release something\r
+ now than wait even more (it has been in development for more then a year now\r
+ due to various other projects or simply lack of time).\r
+ + Pandora: added hardware scaler support, including ability to resize the\r
+ layer and control filtering.\r
+ + GP2X: Added basic line-doubling vertical scaling option.\r
+ * Changed the way keys are bound, no need to unbind old one any more.\r
+ * Handle MP3s with ID3 tags better (some MP3s with ID3 did not play).\r
+ * Improved shadow/hilight color levels.\r
+ * Fixed broken cheat support.\r
+\r
+1.80beta2\r
+ * Pandora: updated documentation.\r
+\r
+1.80beta1 (2010-06-02)\r
+ + Added pandora port.\r
+ * Internal refactoring for 32x/SMS support.\r
+ * Move mapper database to external file.\r
+ + Added preliminary SMS emulation.\r
+ + Added emulation of 32x peripherals including VDP. More work is needed here.\r
+ + ARM: Added new SH2 recompiler for 32x. Some unification with SVP one.\r
+ - Disabled most of the above bacause I'm not yet happy with the results.\r
+\r
+1.56 (2009-09-19)\r
+ * Changed sync in Sega CD emulation again. Should fix games that\r
+ broke after changes in 1.51a.\r
+ * Fixed default keys rebinding when they shouldn't.\r
+ * Fixed sram being loaded from wrong game.\r
+ * Emu should no longer hang shortly after using fast-forward.\r
+ * Fixed save states sometimes no longer showing up in save state menu.\r
+ * ARM: some asm code refactoring for slight speed improvement.\r
+\r
+1.55\r
+ + Added Wiz support. Now the same GP2X binary supports F100/F200 and Wiz.\r
+ * Changed shadow/hilight handling a bit, fixes some effects in Pirates! Gold.\r
+ * Complete input code rewrite. This fixes some limitations like not allowing\r
+ to control both players using single input device. It also allows to use\r
+ more devices (like keyboards) on Linux based devices.\r
+ * Options menu has been reordered, "restore defaults" option added.\r
+\r
+1.51b\r
+ * Fixed a crash when uncompressed savestate is loaded.\r
+ * Fixed an idle loop detection related hanging problem.\r
+ * PSP: fixed another palette related regression.\r
+ * UIQ3: updated frontend for the latest emu core.\r
+\r