-int emu_ReloadRom(char *rom_fname);
-int emu_SaveLoadGame(int load, int sram);
-int emu_ReadConfig(int game, int no_defaults);
-int emu_WriteConfig(int game);
-void emu_writelrom(void);
-char *emu_GetSaveFName(int load, int is_sram, int slot);
-int emu_checkSaveFile(int slot);
+void emu_init(void);
+void emu_finish(void);
+
+int emu_reload_rom(char *rom_fname);
+int emu_save_load_game(int load, int sram);
+void emu_reset_game(void);
+
+int emu_read_config(int game, int no_defaults);
+int emu_write_config(int game);
+
+char *emu_get_save_fname(int load, int is_sram, int slot);
+int emu_check_save_file(int slot);