+static void find_combos(void)
+{
+ int act, u;
+
+ // find out which keys and actions are combos
+ combo_keys = combo_acts = 0;
+ for (act = 0; act < 32; act++)
+ {
+ int keyc = 0, keyc2 = 0;
+ if (act == 16 || act == 17) continue; // player2 flag
+ if (act > 17)
+ {
+ for (u = 0; u < 32; u++)
+ if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
+ }
+ else
+ {
+ for (u = 0; u < 32; u++)
+ if ((currentConfig.KeyBinds[u] & 0x30000) == 0 && // pl. 1
+ (currentConfig.KeyBinds[u] & (1 << act))) keyc++;
+ for (u = 0; u < 32; u++)
+ if ((currentConfig.KeyBinds[u] & 0x30000) == 1 && // pl. 2
+ (currentConfig.KeyBinds[u] & (1 << act))) keyc2++;
+ if (keyc2 > keyc) keyc = keyc2;
+ }
+ if (keyc > 1)
+ {
+ // loop again and mark those keys and actions as combo
+ for (u = 0; u < 32; u++)
+ {
+ if (currentConfig.KeyBinds[u] & (1 << act)) {
+ combo_keys |= 1 << u;
+ combo_acts |= 1 << act;
+ }
+ }
+ }
+ }
+}
+
+