{
/* some code which tries to sync things to audio clock, the dirty way */
static int audio_skew_prev = 0;
int audio_skew, adj, co = 9, shift = 7;
audio_skew = snd_all_samples*2 - FrameworkAudio_BufferPos();
{
/* some code which tries to sync things to audio clock, the dirty way */
static int audio_skew_prev = 0;
int audio_skew, adj, co = 9, shift = 7;
audio_skew = snd_all_samples*2 - FrameworkAudio_BufferPos();