+void *directfb_lock(int unused);
+void directfb_unlock(void);
+void directfb_flip(void);
+
+#if 1
+#define fb_lock Framework2D_LockBuffer
+#define fb_unlock Framework2D_UnlockBuffer
+#define fb_flip Framework2D_Flip
+#else
+#define fb_lock directfb_lock
+#define fb_unlock directfb_unlock
+#define fb_flip directfb_flip
+#endif
+
+#ifndef _FRAMEWORK_H
+// bah, some copy-pasta
+enum FRAMEWORK_BUTTONTYPES
+{
+ FRAMEWORK_BUTTON_DPAD_LEFT = 0,
+ FRAMEWORK_BUTTON_DPAD_RIGHT,
+ FRAMEWORK_BUTTON_DPAD_UP,
+ FRAMEWORK_BUTTON_DPAD_DOWN,
+ FRAMEWORK_BUTTON_STOP,
+ FRAMEWORK_BUTTON_PLAY,
+ FRAMEWORK_BUTTON_FORWARD,
+ FRAMEWORK_BUTTON_REWIND,
+ FRAMEWORK_BUTTON_LEFT_SHOULDER,
+ FRAMEWORK_BUTTON_RIGHT_SHOULDER,
+ FRAMEWORK_BUTTON_HOME,
+ FRAMEWORK_BUTTON_VOLUME,
+ FRAMEWORK_BUTTON_BRIGHTNESS,
+ FRAMEWORK_BUTTON_ALARM,
+ FRAMEWORK_BUTTON_POWER,
+
+ FRAMEWORK_BUTTON_COUNT
+
+};
+#endif