const char *renderer_names[] = { "16bit accurate", " 8bit accurate", " 8bit fast", NULL };\r
const char *renderer_names32x[] = { "accurate", "faster", "fastest", NULL };\r
enum renderer_types { RT_16BIT, RT_8BIT_ACC, RT_8BIT_FAST, RT_COUNT };\r
const char *renderer_names[] = { "16bit accurate", " 8bit accurate", " 8bit fast", NULL };\r
const char *renderer_names32x[] = { "accurate", "faster", "fastest", NULL };\r
enum renderer_types { RT_16BIT, RT_8BIT_ACC, RT_8BIT_FAST, RT_COUNT };\r