+1.321\r
+ * Sometimes stray sounds were played after loading a savestate. Fixed.\r
+ * Fixed a problem where >6MB mp3s were corrupted in memory (sound glitches in\r
+ Snatcher).\r
+ * PD no longer overwrites video player code in memory, video player now can be\r
+ used after PicoDrive.\r
+\r
+1.32\r
+ + Added some new scaling options.\r
+ + Added ability to reload CD images while game is running (needed for games\r
+ with multiple CDs, like Night Trap).\r
+ + Added RAM cart emulation.\r
+ * Fixed DMA timing emulation (caused lock-ups for some genesis games).\r
+ * Idle loop detection was picking up wrong code and causing glitches, fixed.\r
+ * The ym2612 code on 940 now can handle multiple updates per frame\r
+ (fixes Thunger Force III "seiren" level drums for example).\r
+ * Memory handlers were ignoring some writes to PSG chip, fixed (missing sounds in\r
+ Popful Mail, Silpheed).\r
+ * Improved z80 timing, should fix some sound problems.\r
+ * Fixed a bug with sram register (fixes Phantasy Star 4).\r
+ * ROM loader was incorrectly identifying some ROMs as invalid. Fixed.\r
+ * Added code for PRG ram write protection register (Dungeon Explorer).\r
+ * The memory mode register change in 1.31 was unsafe and caused some glitches in\r
+ AH-3 Thunderstrike. Fixed.\r
+ * Fixed a file descriptor leak.\r
+ * Updated documentation, added Gmenu2x manual.\r
+\r
+1.31\r
+ * Changed the way memory mode register is read (fixes Lunar 2, broken in 1.30).\r
+ * Fixed TAS opcode on sub-68k side (fixes Batman games).\r
+ * File browser now filters out mp3s, saves and some other files, which are not ROMS.\r
+\r
+1.30\r