* Fixed DMA timing emulation (caused lock-ups for some genesis games).\r
* Idle loop detection was picking up wrong code and causing glitches, fixed.\r
* The ym2612 code on 940 now can handle multiple updates per frame\r
(fixes Thunger Force III "seiren" level drums for example).\r
* Memory handlers were ignoring some writes to PSG chip, fixed (missing sounds in\r
Popful Mail, Silpheed).\r
* Fixed DMA timing emulation (caused lock-ups for some genesis games).\r
* Idle loop detection was picking up wrong code and causing glitches, fixed.\r
* The ym2612 code on 940 now can handle multiple updates per frame\r
(fixes Thunger Force III "seiren" level drums for example).\r
* Memory handlers were ignoring some writes to PSG chip, fixed (missing sounds in\r
Popful Mail, Silpheed).\r