- DEBUGPRINT(_L("CGameAudioMS::NewL(%i, %i, %i)"), aRate, aStereo, aWritesPerSec);\r
- CGameAudioMS* self = new(ELeave) CGameAudioMS(aRate, aStereo, aWritesPerSec);\r
+ DEBUGPRINT(_L("CGameAudioMS::NewL(%i, %i, %i, %i)"), aRate, aStereo, aWritesPerSec, aVolume);\r
+ CGameAudioMS* self = new(ELeave) CGameAudioMS(aRate, aStereo, aWritesPerSec, aVolume);\r