- CGameAudioMS(TInt aRate, TBool aStereo, TInt aWritesPerSec);\r
- static CGameAudioMS* NewL(TInt aRate, TBool aStereo, TInt aWritesPerSec);\r
+ CGameAudioMS(TInt aRate, TBool aStereo, TInt aWritesPerSec, TInt aVolume);\r
+ static CGameAudioMS* NewL(TInt aRate, TBool aStereo, TInt aWritesPerSec, TInt aVolume);\r