- } else if(gamestate == PGS_DebugHeap) {\r
- #ifdef __DEBUG_PRINT\r
- TInt cells = User::CountAllocCells();\r
- TInt mem;\r
- User::AllocSize(mem);\r
- DEBUGPRINT(_L("worker: cels=%d, size=%d KB"), cells, mem/1024);\r
- gamestate = gamestate_next;\r
- #endif\r