if(PsndOut) gameAudio->Pause(); // this may take a while, so we pause sound output\r
\r
vidDrawNotice((which & 0x1000) ? "LOADING@GAME" : "SAVING@GAME");\r
if(PsndOut) gameAudio->Pause(); // this may take a while, so we pause sound output\r
\r
vidDrawNotice((which & 0x1000) ? "LOADING@GAME" : "SAVING@GAME");\r