+#endif\r
+\r
+// ddraw\r
+#include <ddraw.h>\r
+\r
+LPDIRECTDRAW7 m_pDD = NULL;\r
+LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer = NULL;\r
+LPDIRECTDRAWSURFACE7 m_pddsBackBuffer = NULL;\r
+\r
+// quick and dirty stuff..\r
+static void DirectExitDDraw()\r
+{\r
+ RELEASE(m_pddsBackBuffer);\r
+ RELEASE(m_pddsFrontBuffer);\r
+ RELEASE(m_pDD);\r
+}\r
+\r
+static int DirectDrawInit()\r
+{\r
+ HRESULT ret;\r
+ LPDIRECTDRAWCLIPPER pcClipper = NULL;\r
+ DDSURFACEDESC2 ddsd;\r
+\r
+ ret = DirectDrawCreateEx(NULL, (VOID**)&m_pDD, IID_IDirectDraw7, NULL);\r
+ if (ret) { LOGFAIL(); return 1; }\r
+\r
+ // Set cooperative level\r
+ ret = m_pDD->SetCooperativeLevel( FrameWnd, DDSCL_NORMAL );\r
+ if (ret) { LOGFAIL(); goto fail; }\r
+\r
+ // Create the primary surface\r
+ ZeroMemory( &ddsd, sizeof( ddsd ) );\r
+ ddsd.dwSize = sizeof( ddsd );\r
+ ddsd.dwFlags = DDSD_CAPS;\r
+ ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;\r
+\r
+ ret = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL );\r
+ if (ret) { LOGFAIL(); goto fail; }\r
+\r
+ // Create the backbuffer surface\r
+ ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;\r
+ ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;\r
+ ddsd.dwWidth = EmuWidth;\r
+ ddsd.dwHeight = EmuHeight;\r
+\r
+ ret = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL );\r
+ if (ret) { LOGFAIL(); goto fail; }\r
+\r
+ // clipper\r
+ ret = m_pDD->CreateClipper( 0, &pcClipper, NULL );\r
+ if (ret) { LOGFAIL(); goto fail; }\r
+\r
+ ret = pcClipper->SetHWnd( 0, FrameWnd );\r
+ if (ret) { LOGFAIL(); goto fail; }\r
+\r
+ ret = m_pddsFrontBuffer->SetClipper( pcClipper );\r
+ if (ret) { LOGFAIL(); goto fail; }\r
+\r
+ RELEASE(pcClipper);\r
+ return 0;\r
+\r
+fail:\r
+ RELEASE(pcClipper);\r
+ DirectExitDDraw();\r
+ return 1;\r
+}\r
+\r
+static int DirectScreenDDraw()\r
+{\r
+ DDSURFACEDESC2 sd;\r
+ unsigned short *ps=EmuScreen;\r
+ int ret, x, y;\r
+\r
+ memset(&sd, 0, sizeof(sd));\r
+ sd.dwSize = sizeof(sd);\r
+ ret = m_pddsBackBuffer->Lock(NULL, &sd, DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_WRITEONLY, NULL);\r
+ if (ret) { LOGFAIL(); return 1; }\r
+\r
+ //lprintf("w: %i h: %i pi: %i pf: %i\n", sd.dwWidth, sd.dwHeight, sd.lPitch, sd.ddpfPixelFormat.dwRGBBitCount);\r
+\r
+ if (sd.ddpfPixelFormat.dwRGBBitCount == 32)\r
+ {\r
+ int *dst = (int *)sd.lpSurface;\r
+ for (y = 0; y < EmuHeight; y++)\r
+ {\r
+ for (x = 0; x < EmuWidth; x++)\r
+ {\r
+ int s = *ps++;\r
+ dst[x] = ((s&0xf800)<<8) | ((s&0x07e0)<<5) | ((s&0x001f)<<3);\r
+ }\r
+ dst = (int *)((char *)dst + sd.lPitch);\r
+ }\r
+ }\r
+ else if (sd.ddpfPixelFormat.dwRGBBitCount == 24) /* wine uses this for me */\r
+ {\r
+ void *dst = sd.lpSurface;\r
+ for (y = 0; y < EmuHeight; y++)\r
+ {\r
+ unsigned char *dst1 = (unsigned char *) dst;\r
+ for (x = 0; x < EmuWidth; x++, dst1 += 3)\r
+ {\r
+ int s = *ps++;\r
+ dst1[2] = (s&0xf800)>>8; dst1[1] = (s&0x07e0)>>3; dst1[0] = s<<3; // BGR\r
+ }\r
+ dst = (void *)((char *)dst + sd.lPitch);\r
+ }\r
+ }\r
+ else if (sd.ddpfPixelFormat.dwRGBBitCount == 16)\r
+ {\r
+ unsigned short *dst = (unsigned short *)sd.lpSurface;\r
+ for (y = 0; y < EmuHeight; y++)\r
+ {\r
+ memcpy(dst, ps, EmuWidth*2);\r
+ ps += EmuWidth;\r
+ dst = (unsigned short *)((char *)dst + sd.lPitch);\r
+ }\r
+ }\r
+ else\r
+ {\r
+ LOGFAIL();\r
+ }\r
+\r
+ ret = m_pddsBackBuffer->Unlock(NULL);\r
+ if (ret) { LOGFAIL(); return 1; }\r
+ return 0;\r
+}\r
+\r
+static int DirectClearDDraw(unsigned int colour)\r
+{\r
+ int ret;\r
+ DDBLTFX ddbltfx;\r
+ ZeroMemory( &ddbltfx, sizeof(ddbltfx) );\r
+ ddbltfx.dwSize = sizeof(ddbltfx);\r
+ ddbltfx.dwFillColor = colour;\r
+\r
+ if (m_pddsBackBuffer != NULL)\r
+ ret = m_pddsBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx );\r
+ if (ret) { LOGFAIL(); return 1; }\r
+ return 0;\r
+}\r
+\r
+static int DirectPresentDDraw()\r
+{\r
+ int ret = 0;\r
+ if (FrameRectMy.right - FrameRectMy.left > 0 && FrameRectMy.bottom - FrameRectMy.top > 0)\r
+ ret = m_pddsFrontBuffer->Blt(&FrameRectMy, m_pddsBackBuffer, &EmuScreenRect, DDBLT_WAIT, NULL);\r
+ if (ret) { LOGFAIL(); return 1; }\r
+ return 0;\r
+}\r
+\r
+\r
+/* D3D */\r