notaz.gp2x.de
/
picodrive.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
reverted useless threaded buffering code
[picodrive.git]
/
platform
/
win32
/
GenaDrive
/
app.h
diff --git
a/platform/win32/GenaDrive/app.h
b/platform/win32/GenaDrive/app.h
index
12a5ea9
..
1f0b658
100644
(file)
--- a/
platform/win32/GenaDrive/app.h
+++ b/
platform/win32/GenaDrive/app.h
@@
-23,6
+23,7
@@
// Emu.cpp
\r
extern unsigned short *EmuScreen;
\r
extern int EmuWidth,EmuHeight;
\r
// Emu.cpp
\r
extern unsigned short *EmuScreen;
\r
extern int EmuWidth,EmuHeight;
\r
+extern RECT EmuScreenRect;
\r
int EmuInit();
\r
void EmuExit();
\r
int EmuRomLoad(char *name);
\r
int EmuInit();
\r
void EmuExit();
\r
int EmuRomLoad(char *name);
\r
@@
-42,13
+43,8
@@
void InputExit();
int InputUpdate();
\r
int InputLightCal(int cx,int cy,int ux,int uy);
\r
\r
int InputUpdate();
\r
int InputLightCal(int cx,int cy,int ux,int uy);
\r
\r
-// LightCal.cpp
\r
-int LightCalReset();
\r
-int LightCalUpdate();
\r
-int LightCalRender();
\r
-
\r
// Loop.cpp
\r
// Loop.cpp
\r
-extern char LoopQuit;
\r
+extern char LoopQuit
,LoopWait,LoopWaiting
;
\r
extern int LoopMode;
\r
\r
int LoopInit();
\r
extern int LoopMode;
\r
\r
int LoopInit();
\r
@@
-62,15
+58,9
@@
extern char *romname;
extern HWND FrameWnd;
\r
extern RECT FrameRectMy;
\r
extern int MainWidth,MainHeight;
\r
extern HWND FrameWnd;
\r
extern RECT FrameRectMy;
\r
extern int MainWidth,MainHeight;
\r
+extern int lock_to_1_1;
\r
extern void error(char *text);
\r
\r
extern void error(char *text);
\r
\r
-// Rom.cpp
\r
-extern unsigned char *RomData;
\r
-extern int RomLen;
\r
-extern char RomName[260];
\r
-int RomLoad();
\r
-void RomFree();
\r
-
\r
// --------------------------------------------
\r
// Direct.cpp
\r
extern IDirect3DDevice8 *Device;
\r
// --------------------------------------------
\r
// Direct.cpp
\r
extern IDirect3DDevice8 *Device;
\r
@@
-86,15
+76,6
@@
int DSoundInit();
void DSoundExit();
\r
int DSoundUpdate();
\r
extern short *DSoundNext; // Buffer for next sound data to put in loop
\r
void DSoundExit();
\r
int DSoundUpdate();
\r
extern short *DSoundNext; // Buffer for next sound data to put in loop
\r
-//extern int DSoundSeg; // Seg length in samples
\r
-void DSoundMute();
\r
-void DSoundUnMute();
\r
-
\r
-// Font.cpp
\r
-int FontInit();
\r
-void FontExit();
\r
-int FontSetColour(unsigned int colour);
\r
-int FontText(WCHAR *,int,int);
\r
\r
// TexScreen.cpp
\r
extern IDirect3DTexture8 *TexScreen;
\r
\r
// TexScreen.cpp
\r
extern IDirect3DTexture8 *TexScreen;
\r