#define GUNIN_BTNB (1<<2)
#define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */
extern void pl_update_gun(int *xn, int *xres, int *y, int *in);
#define GUNIN_BTNB (1<<2)
#define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */
extern void pl_update_gun(int *xn, int *xres, int *y, int *in);