+static void queue_channel_work(int ns_to, unsigned int silentch)
+{
+ struct work_item *work;
+ SPUCHAN *s_chan;
+ unsigned int mask;
+ int ch, d;
+
+ work = &worker->i[worker->i_ready & WORK_I_MASK];
+ work->ns_to = ns_to;
+ work->ctrl = spu.spuCtrl;
+ work->decode_pos = spu.decode_pos;
+ work->channels_silent = silentch;
+
+ mask = work->channels_new = spu.dwNewChannel & 0xffffff;
+ for (ch = 0; mask != 0; ch++, mask >>= 1) {
+ if (mask & 1)
+ StartSoundMain(ch);
+ }
+
+ mask = work->channels_on = spu.dwChannelsAudible & 0xffffff;
+ spu.decode_dirty_ch |= mask & 0x0a;
+
+ for (ch = 0; mask != 0; ch++, mask >>= 1)
+ {
+ if (!(mask & 1)) continue;
+
+ s_chan = &spu.s_chan[ch];
+ work->ch[ch].spos = s_chan->spos;
+ work->ch[ch].sbpos = s_chan->iSBPos;
+ work->ch[ch].sinc = s_chan->sinc;
+ work->ch[ch].adsr = s_chan->ADSRX;
+ work->ch[ch].vol_l = s_chan->iLeftVolume;
+ work->ch[ch].vol_r = s_chan->iRightVolume;
+ work->ch[ch].start = s_chan->pCurr - spu.spuMemC;
+ work->ch[ch].loop = s_chan->pLoop - spu.spuMemC;
+ work->ch[ch].bNoise = s_chan->bNoise;
+ work->ch[ch].bFMod = s_chan->bFMod;
+ work->ch[ch].bRVBActive = s_chan->bRVBActive;
+ work->ch[ch].bNewPitch = s_chan->bNewPitch;
+ if (s_chan->prevflags & 1)
+ work->ch[ch].start = work->ch[ch].loop;
+
+ d = do_samples_skip(ch, ns_to);
+ work->ch[ch].ns_to = d;
+
+ // note: d is not accurate on skip
+ d = SkipADSR(&s_chan->ADSRX, d);
+ if (d < ns_to) {
+ spu.dwChannelsAudible &= ~(1 << ch);
+ s_chan->ADSRX.State = ADSR_RELEASE;
+ s_chan->ADSRX.EnvelopeVol = 0;
+ }
+ s_chan->bNewPitch = 0;
+ }
+
+ work->rvb_addr = 0;
+ if (spu.rvb->StartAddr) {
+ if (spu_config.iUseReverb)
+ work->rvb_addr = spu.rvb->CurrAddr;
+
+ spu.rvb->CurrAddr += ns_to / 2;
+ while (spu.rvb->CurrAddr >= 0x40000)
+ spu.rvb->CurrAddr -= 0x40000 - spu.rvb->StartAddr;
+ }
+
+ worker->i_ready++;
+ thread_work_start();
+}
+
+static void do_channel_work(struct work_item *work)
+{
+ unsigned int mask;
+ int *SB, sinc, spos, sbpos;
+ int d, ch, ns_to;
+
+ ns_to = work->ns_to;
+
+ if (work->rvb_addr)
+ memset(RVB, 0, ns_to * sizeof(RVB[0]) * 2);
+
+ mask = work->channels_new;
+ for (ch = 0; mask != 0; ch++, mask >>= 1) {
+ if (mask & 1)
+ StartSoundSB(spu.SB + ch * SB_SIZE);
+ }
+
+ mask = work->channels_on;
+ for (ch = 0; mask != 0; ch++, mask >>= 1)
+ {
+ if (!(mask & 1)) continue;
+
+ d = work->ch[ch].ns_to;
+ spos = work->ch[ch].spos;
+ sbpos = work->ch[ch].sbpos;
+ sinc = work->ch[ch].sinc;
+
+ SB = spu.SB + ch * SB_SIZE;
+ if (work->ch[ch].bNewPitch)
+ SB[32] = 1; // reset interpolation
+
+ if (work->ch[ch].bNoise)
+ do_lsfr_samples(d, work->ctrl, &spu.dwNoiseCount, &spu.dwNoiseVal);
+ else if (work->ch[ch].bFMod == 2
+ || (work->ch[ch].bFMod == 0 && spu_config.iUseInterpolation == 0))
+ do_samples_noint(decode_block_work, work, ch, d, SB, sinc, &spos, &sbpos);
+ else if (work->ch[ch].bFMod == 0 && spu_config.iUseInterpolation == 1)
+ do_samples_simple(decode_block_work, work, ch, d, SB, sinc, &spos, &sbpos);
+ else
+ do_samples_default(decode_block_work, work, ch, d, SB, sinc, &spos, &sbpos);
+
+ d = MixADSR(&work->ch[ch].adsr, d);
+ if (d < ns_to) {
+ work->ch[ch].adsr.EnvelopeVol = 0;
+ memset(&ChanBuf[d], 0, (ns_to - d) * sizeof(ChanBuf[0]));
+ }
+
+ if (ch == 1 || ch == 3)
+ do_decode_bufs(spu.spuMem, ch/2, ns_to, work->decode_pos);
+
+ if (work->ch[ch].bFMod == 2) // fmod freq channel
+ memcpy(iFMod, &ChanBuf, ns_to * sizeof(iFMod[0]));
+ if (work->ch[ch].bRVBActive && work->rvb_addr)
+ mix_chan_rvb(work->SSumLR, ns_to,
+ work->ch[ch].vol_l, work->ch[ch].vol_r, RVB);
+ else
+ mix_chan(work->SSumLR, ns_to, work->ch[ch].vol_l, work->ch[ch].vol_r);
+ }
+
+ if (work->rvb_addr)
+ REVERBDo(work->SSumLR, RVB, ns_to, work->rvb_addr);
+}
+
+static void sync_worker_thread(int force)
+{
+ struct work_item *work;
+ int done, used_space;
+
+ // rvb offsets will change, thread may be using them
+ force |= spu.rvb->dirty && spu.rvb->StartAddr;
+
+ done = thread_get_i_done() - worker->i_reaped;
+ used_space = worker->i_ready - worker->i_reaped;
+
+ //printf("done: %d use: %d dsp: %u/%u\n", done, used_space,
+ // worker->boot_cnt, worker->i_done);
+
+ while ((force && used_space > 0) || used_space >= WORK_MAXCNT || done > 0) {
+ work = &worker->i[worker->i_reaped & WORK_I_MASK];
+ thread_work_wait_sync(work, force);
+
+ MixXA(work->SSumLR, RVB, work->ns_to, work->decode_pos);
+ do_samples_finish(work->SSumLR, work->ns_to,
+ work->channels_silent, work->decode_pos);
+
+ worker->i_reaped++;
+ done = thread_get_i_done() - worker->i_reaped;
+ used_space = worker->i_ready - worker->i_reaped;
+ }
+ if (force)
+ thread_sync_caches();
+}
+
+#else
+
+static void queue_channel_work(int ns_to, int silentch) {}
+static void sync_worker_thread(int force) {}
+
+static const void * const worker = NULL;
+
+#endif // P_HAVE_PTHREAD || defined(WANT_THREAD_CODE)
+