+ for (i = 0; i < MAXCHAN; i++) // loop sound channels
+ {
+ spu.s_chan[i].ADSRX.SustainLevel = 0xf; // -> init sustain
+ spu.s_chan[i].ADSRX.SustainIncrease = 1;
+ spu.s_chan[i].pLoop = spu.spuMemC;
+ spu.s_chan[i].pCurr = spu.spuMemC;
+ spu.s_chan[i].bIgnoreLoop = 0;
+ }
+
+ spu.bSpuInit=1; // flag: we are inited
+