+ if(dwActFixes&0xa0) // -> pc fps calculation fix/old skipping fix
+ {
+ if((fps_skip < fFrameRateHz) && !bSkipNextFrame) // -> skip max one in a row
+ {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}
+ else bSkipNextFrame = FALSE;
+ }
+ else FrameSkip();