if(skip && !bSkipNextFrame) // -> skip max one in a row
{bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}
else bSkipNextFrame = FALSE;
if(skip && !bSkipNextFrame) // -> skip max one in a row
{bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}
else bSkipNextFrame = FALSE;