glViewport(rRatioRect.left, // init viewport by ratio rect\r
iResY-(rRatioRect.top+rRatioRect.bottom),\r
rRatioRect.right, \r
glViewport(rRatioRect.left, // init viewport by ratio rect\r
iResY-(rRatioRect.top+rRatioRect.bottom),\r
rRatioRect.right, \r
\r
glMatrixMode(GL_PROJECTION); glError(); // init projection with psx resolution\r
glLoadIdentity(); glError();\r
\r
glMatrixMode(GL_PROJECTION); glError(); // init projection with psx resolution\r
glLoadIdentity(); glError();\r