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gpu_neon: rework buffering to reduce flickering
[pcsx_rearmed.git]
/
plugins
/
gpu-gles
/
gpulib_if.c
diff --git
a/plugins/gpu-gles/gpulib_if.c
b/plugins/gpu-gles/gpulib_if.c
index
b592175
..
a3a0c43
100644
(file)
--- a/
plugins/gpu-gles/gpulib_if.c
+++ b/
plugins/gpu-gles/gpulib_if.c
@@
-514,7
+514,7
@@
void renderer_notify_res_change(void)
{
}
{
}
-void renderer_notify_scanout_
x_change(int x, int w
)
+void renderer_notify_scanout_
change(int x, int y
)
{
}
{
}
@@
-679,7
+679,7
@@
void vout_set_config(const struct rearmed_cbs *cbs)
static struct rearmed_cbs *cbs;
static struct rearmed_cbs *cbs;
-long GPUopen(
void **dpy
)
+long GPUopen(
unsigned long *disp, char *cap, char *cfg
)
{
int ret;
{
int ret;
@@
-738,7
+738,7
@@
void renderer_set_config(const struct rearmed_cbs *cbs_)
if (is_opened && cbs->gles_display != NULL && cbs->gles_surface != NULL) {
// HACK..
GPUclose();
if (is_opened && cbs->gles_display != NULL && cbs->gles_surface != NULL) {
// HACK..
GPUclose();
- GPUopen(NULL);
+ GPUopen(NULL
, NULL, NULL
);
}
set_vram(gpu.vram);
}
set_vram(gpu.vram);