+void renderer_sync_ecmds(uint32_t *ecmds)
+{
+ cmdTexturePage((unsigned char *)&ecmds[1]);
+ cmdTextureWindow((unsigned char *)&ecmds[2]);
+ cmdDrawAreaStart((unsigned char *)&ecmds[3]);
+ cmdDrawAreaEnd((unsigned char *)&ecmds[4]);
+ cmdDrawOffset((unsigned char *)&ecmds[5]);
+ cmdSTP((unsigned char *)&ecmds[6]);
+}
+