void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
u32 width, u32 height)
{
void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
u32 width, u32 height)
{
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
#ifndef NEON_BUILD
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
#ifndef NEON_BUILD
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
for(draw_y = 0; draw_y < height; draw_y++)
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
for(draw_y = 0; draw_y < height; draw_y++)