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gpu_neon: enforce alignment required for asm
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.c
b/plugins/gpu_neon/psx_gpu/psx_gpu.c
index
af24e77
..
62080f3
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.c
@@
-15,6
+15,7
@@
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
+#include <stddef.h>
#include <string.h>
#include <assert.h>
#include <string.h>
#include <assert.h>
@@
-23,6
+24,7
@@
#include "vector_ops.h"
#endif
#include "psx_gpu_simd.h"
#include "vector_ops.h"
#endif
#include "psx_gpu_simd.h"
+#include "psx_gpu_offsets.h"
#if 0
void dump_r_d(const char *name, void *dump);
#if 0
void dump_r_d(const char *name, void *dump);
@@
-4582,6
+4584,7
@@
void render_line(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 flags,
if(vertex_a->x >= vertex_b->x)
{
vertex_swap(vertex_a, vertex_b);
if(vertex_a->x >= vertex_b->x)
{
vertex_swap(vertex_a, vertex_b);
+ (void)triangle_winding;
}
x_a = vertex_a->x;
}
x_a = vertex_a->x;
@@
-4888,6
+4891,7
@@
void render_block_fill_enh(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
}
}
}
}
+#ifndef PCSX
void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
u32 width, u32 height, u32 pitch)
{
void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
u32 width, u32 height, u32 pitch)
{
@@
-4919,7
+4923,7
@@
void render_block_move(psx_gpu_struct *psx_gpu, u32 source_x, u32 source_y,
render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024),
dest_x, dest_y, width, height, 1024);
}
render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024),
dest_x, dest_y, width, height, 1024);
}
-
+#endif
void initialize_reciprocal_table(void)
{
void initialize_reciprocal_table(void)
{
@@
-4975,6
+4979,8
@@
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram)
psx_gpu->texture_page_ptr = psx_gpu->vram_ptr;
psx_gpu->clut_ptr = psx_gpu->vram_ptr;
psx_gpu->texture_page_ptr = psx_gpu->vram_ptr;
psx_gpu->clut_ptr = psx_gpu->vram_ptr;
+ psx_gpu->viewport_start_x = psx_gpu->viewport_start_y = 0;
+ psx_gpu->viewport_end_x = psx_gpu->viewport_end_y = 0;
psx_gpu->mask_msb = 0;
psx_gpu->texture_window_x = 0;
psx_gpu->mask_msb = 0;
psx_gpu->texture_window_x = 0;
@@
-5008,6
+5014,9
@@
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram)
psx_gpu->primitive_type = PRIMITIVE_TYPE_UNKNOWN;
psx_gpu->saved_hres = 256;
psx_gpu->primitive_type = PRIMITIVE_TYPE_UNKNOWN;
psx_gpu->saved_hres = 256;
+
+ // check some offset
+ psx_gpu->reserved_a[(offsetof(psx_gpu_struct, blocks) == psx_gpu_blocks_offset) - 1] = 0;
}
u64 get_us(void)
}
u64 get_us(void)