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WIP: Add ARM-assembly versions of lighting and blending
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.c
b/plugins/gpu_neon/psx_gpu/psx_gpu.c
index
24f663b
..
e113f06
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.c
@@
-4130,11
+4130,7
@@
void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y,
num_width = width;
vram_ptr = (void *)vram_ptr16;
num_width = width;
vram_ptr = (void *)vram_ptr16;
-#ifdef NEON_PC
- if((int32_t)vram_ptr16 & 2)
-#else
if((long)vram_ptr16 & 2)
if((long)vram_ptr16 & 2)
-#endif
{
*vram_ptr16 = color_32bpp;
vram_ptr = (void *)(vram_ptr16 + 1);
{
*vram_ptr16 = color_32bpp;
vram_ptr = (void *)(vram_ptr16 + 1);