s32 v, s32 width, s32 height, u32 color)
{
if((psx_gpu->render_state & (RENDER_STATE_MASK_EVALUATE |
s32 v, s32 width, s32 height, u32 color)
{
if((psx_gpu->render_state & (RENDER_STATE_MASK_EVALUATE |
{
setup_sprite_untextured_simple(psx_gpu, x, y, u, v, width, height, color);
return;
{
setup_sprite_untextured_simple(psx_gpu, x, y, u, v, width, height, color);
return;
memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512);
initialize_reciprocal_table();
memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512);
initialize_reciprocal_table();