+void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1,
+ u32 x2, u32 y2)
+{
+ s32 w = x2 - x1;
+ do
+ {
+ x2 = x1 + w;
+ if (x2 > 1023)
+ x2 = 1023;
+ update_texture_cache_region_(psx_gpu, x1, y1, x2, y2);
+ w -= x2 - x1;
+ x1 = 0;
+ }
+ while (unlikely(w > 0));
+}
+