+ struct psx_gpu_scanout {
+ u16 x, y, w, h;
+ } enhancement_scanouts[4]; // 0-3 specifying which buf to use
+ u16 enhancement_scanout_eselect; // eviction selector
+ u16 enhancement_current_buf;
+
+ u32 hack_disable_main:1;
+ u32 hack_texture_adj:1;