void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
u32 flags);
void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,
void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
u32 flags);
void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,