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drc: allow to execute bios even in hle mode
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.h
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.h
b/plugins/gpu_neon/psx_gpu/psx_gpu.h
index
f8547f3
..
957b434
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.h
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.h
@@
-15,6
+15,16
@@
#ifndef PSX_GPU_H
#define PSX_GPU_H
#ifndef PSX_GPU_H
#define PSX_GPU_H
+#define MAX_SPANS 512
+#define MAX_BLOCKS 64
+#define MAX_BLOCKS_PER_ROW 128
+
+#define SPAN_DATA_BLOCKS_SIZE 32
+
+#ifndef __ASSEMBLER__
+
+#include "vector_types.h"
+
typedef enum
{
PRIMITIVE_TYPE_TRIANGLE = 0,
typedef enum
{
PRIMITIVE_TYPE_TRIANGLE = 0,
@@
-67,7
+77,7
@@
typedef struct
u16 y;
} edge_data_struct;
u16 y;
} edge_data_struct;
-// 64 bytes total
+// 64
(72)
bytes total
typedef struct
{
// 16 bytes
typedef struct
{
// 16 bytes
@@
-91,7
+101,7
@@
typedef struct
vec_8x16u pixels;
};
vec_8x16u pixels;
};
- // 8 bytes
+ // 8
(16)
bytes
u32 draw_mask_bits;
u16 *fb_ptr;
u32 draw_mask_bits;
u16 *fb_ptr;
@@
-99,12
+109,6
@@
typedef struct
vec_8x16u dither_offsets;
} block_struct;
vec_8x16u dither_offsets;
} block_struct;
-#define MAX_SPANS 512
-#define MAX_BLOCKS 64
-#define MAX_BLOCKS_PER_ROW 128
-
-#define SPAN_DATA_BLOCKS_SIZE 32
-
typedef struct render_block_handler_struct render_block_handler_struct;
typedef struct
typedef struct render_block_handler_struct render_block_handler_struct;
typedef struct
@@
-180,18
+184,25
@@
typedef struct
u16 clut_settings;
u16 texture_settings;
u16 clut_settings;
u16 texture_settings;
+ u32 *reciprocal_table_ptr;
+
// enhancement stuff
// enhancement stuff
- u16 *enhancement_buf_ptr;
- u16 *enhancement_current_buf_ptr;
- u32
enhancement_x_threshold
;
+ u16 *enhancement_buf_ptr;
// main alloc
+ u16 *enhancement_current_buf_ptr;
// offset into above, 4 bufs
+ u32
saved_hres
;
s16 saved_viewport_start_x;
s16 saved_viewport_start_y;
s16 saved_viewport_end_x;
s16 saved_viewport_end_y;
s16 saved_viewport_start_x;
s16 saved_viewport_start_y;
s16 saved_viewport_end_x;
s16 saved_viewport_end_y;
+ u8 enhancement_buf_by_x16[64]; // 0-3 specifying which buf
+ u16 enhancement_buf_start[4]; // x pos where buf[n] begins
+
+ u16 enhancement_scanout_x[4];
+ u16 enhancement_scanout_select;
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// aligned, also make reachable with single immediate addition
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// aligned, also make reachable with single immediate addition
- u8 reserved_a[
228
];
+ u8 reserved_a[
142
];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];
@@
-204,6
+215,7
@@
typedef struct
u8 texture_4bpp_cache[32][256 * 256];
u8 texture_8bpp_even_cache[16][256 * 256];
u8 texture_8bpp_odd_cache[16][256 * 256];
u8 texture_4bpp_cache[32][256 * 256];
u8 texture_8bpp_even_cache[16][256 * 256];
u8 texture_8bpp_odd_cache[16][256 * 256];
+ int use_dithering;
} psx_gpu_struct;
typedef struct __attribute__((aligned(16)))
} psx_gpu_struct;
typedef struct __attribute__((aligned(16)))
@@
-219,6
+231,8
@@
typedef struct __attribute__((aligned(16)))
s16 x;
s16 y;
s16 x;
s16 y;
+
+ u32 padding;
} vertex_struct;
void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
} vertex_struct;
void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
@@
-237,6
+251,7
@@
void render_line(psx_gpu_struct *gpu, vertex_struct *vertexes, u32 flags,
u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);
u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);
+void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu);
void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
@@
-244,5
+259,9
@@
u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command);
void triangle_benchmark(psx_gpu_struct *psx_gpu);
void triangle_benchmark(psx_gpu_struct *psx_gpu);
-#endif
+void compute_all_gradients(psx_gpu_struct * __restrict__ psx_gpu,
+ const vertex_struct * __restrict__ a, const vertex_struct * __restrict__ b,
+ const vertex_struct * __restrict__ c);
+#endif // __ASSEMBLER__
+#endif // PSX_GPU_H