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psxcounters: try to eliminate another source of audio drift
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.h
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.h
b/plugins/gpu_neon/psx_gpu/psx_gpu.h
index
1fa6b98
..
f9de741
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.h
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.h
@@
-15,6
+15,8
@@
#ifndef PSX_GPU_H
#define PSX_GPU_H
#ifndef PSX_GPU_H
#define PSX_GPU_H
+#include "vector_types.h"
+
typedef enum
{
PRIMITIVE_TYPE_TRIANGLE = 0,
typedef enum
{
PRIMITIVE_TYPE_TRIANGLE = 0,
@@
-223,6
+225,8
@@
typedef struct __attribute__((aligned(16)))
s16 x;
s16 y;
s16 x;
s16 y;
+
+ u32 padding;
} vertex_struct;
void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
} vertex_struct;
void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
@@
-241,6
+245,7
@@
void render_line(psx_gpu_struct *gpu, vertex_struct *vertexes, u32 flags,
u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);
u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);
+void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu);
void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
@@
-248,5
+253,9
@@
u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command);
void triangle_benchmark(psx_gpu_struct *psx_gpu);
void triangle_benchmark(psx_gpu_struct *psx_gpu);
+void compute_all_gradients(psx_gpu_struct * __restrict__ psx_gpu,
+ const vertex_struct * __restrict__ a, const vertex_struct * __restrict__ b,
+ const vertex_struct * __restrict__ c);
+
#endif
#endif