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psxcounters: try to eliminate another source of audio drift
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.h
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.h
b/plugins/gpu_neon/psx_gpu/psx_gpu.h
index
55f835b
..
f9de741
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.h
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.h
@@
-245,6
+245,7
@@
void render_line(psx_gpu_struct *gpu, vertex_struct *vertexes, u32 flags,
u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);
u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);
+void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu);
void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);