void render_sprite_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,\r
s32 width, s32 height, u32 flags, u32 color)\r
{\r
s32 x_right = x + width - 1;\r
s32 y_bottom = y + height - 1;\r
void render_sprite_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,\r
s32 width, s32 height, u32 flags, u32 color)\r
{\r
s32 x_right = x + width - 1;\r
s32 y_bottom = y + height - 1;\r