static void setup_sprite_untextured_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y,\r
s32 u, s32 v, s32 width, s32 height, u32 color)\r
{\r
static void setup_sprite_untextured_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y,\r
s32 u, s32 v, s32 width, s32 height, u32 color)\r
{\r