vld1.u32 { pixels_next }, [pixel_ptr, :128], c_64; \
vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \
vand.u16 pixels_rb, pixels_next, d128_0x7C1F; \
vld1.u32 { pixels_next }, [pixel_ptr, :128], c_64; \
vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \
vand.u16 pixels_rb, pixels_next, d128_0x7C1F; \