- WRITE_OFFSET(f, texture_window_x);
- WRITE_OFFSET(f, texture_window_y);
- WRITE_OFFSET(f, primitive_type);
- WRITE_OFFSET(f, render_mode);
- WRITE_OFFSET(f, offset_x);
- WRITE_OFFSET(f, offset_y);
- WRITE_OFFSET(f, clut_settings);
- WRITE_OFFSET(f, texture_settings);
+ //WRITE_OFFSET(f, texture_window_x);
+ //WRITE_OFFSET(f, texture_window_y);
+ //WRITE_OFFSET(f, primitive_type);
+ //WRITE_OFFSET(f, render_mode);
+ //WRITE_OFFSET(f, offset_x);
+ //WRITE_OFFSET(f, offset_y);
+ //WRITE_OFFSET(f, clut_settings);
+ //WRITE_OFFSET(f, texture_settings);
+ WRITE_OFFSET(f, reciprocal_table_ptr);