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psx_gpu: convert to UAL, load everything from context
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu_offsets_update.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c
b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c
index
ff74f34
..
b1de121
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c
@@
-43,6
+43,7
@@
int main()
WRITE_OFFSET(f, dirty_textures_8bpp_alternate_mask);
WRITE_OFFSET(f, triangle_color);
WRITE_OFFSET(f, dither_table);
WRITE_OFFSET(f, dirty_textures_8bpp_alternate_mask);
WRITE_OFFSET(f, triangle_color);
WRITE_OFFSET(f, dither_table);
+ WRITE_OFFSET(f, uvrgb_phase);
WRITE_OFFSET(f, render_block_handler);
WRITE_OFFSET(f, texture_page_ptr);
WRITE_OFFSET(f, texture_page_base);
WRITE_OFFSET(f, render_block_handler);
WRITE_OFFSET(f, texture_page_ptr);
WRITE_OFFSET(f, texture_page_base);
@@
-53,10
+54,6
@@
int main()
WRITE_OFFSET(f, render_state);
WRITE_OFFSET(f, num_spans);
WRITE_OFFSET(f, num_blocks);
WRITE_OFFSET(f, render_state);
WRITE_OFFSET(f, num_spans);
WRITE_OFFSET(f, num_blocks);
- WRITE_OFFSET(f, offset_x);
- WRITE_OFFSET(f, offset_y);
- WRITE_OFFSET(f, clut_settings);
- WRITE_OFFSET(f, texture_settings);
WRITE_OFFSET(f, viewport_start_x);
WRITE_OFFSET(f, viewport_start_y);
WRITE_OFFSET(f, viewport_end_x);
WRITE_OFFSET(f, viewport_start_x);
WRITE_OFFSET(f, viewport_start_y);
WRITE_OFFSET(f, viewport_end_x);
@@
-72,6
+69,11
@@
int main()
WRITE_OFFSET(f, texture_window_y);
WRITE_OFFSET(f, primitive_type);
WRITE_OFFSET(f, render_mode);
WRITE_OFFSET(f, texture_window_y);
WRITE_OFFSET(f, primitive_type);
WRITE_OFFSET(f, render_mode);
+ WRITE_OFFSET(f, offset_x);
+ WRITE_OFFSET(f, offset_y);
+ WRITE_OFFSET(f, clut_settings);
+ WRITE_OFFSET(f, texture_settings);
+ WRITE_OFFSET(f, reciprocal_table_ptr);
WRITE_OFFSET(f, blocks);
WRITE_OFFSET(f, span_uvrg_offset);
WRITE_OFFSET(f, span_edge_data);
WRITE_OFFSET(f, blocks);
WRITE_OFFSET(f, span_uvrg_offset);
WRITE_OFFSET(f, span_edge_data);