render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, list_s16[6], list_s16[7]);
break;
render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, list_s16[6], list_s16[7]);
break;