+#else
+static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
+ u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
+{
+ u32 flags = (cmd_rgb >> 24);
+ u32 color = cmd_rgb & 0xffffff;
+
+ psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr;
+ render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
+}
+#endif