{
s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
{
s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);