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gpulib: new debug compile option for raw fb display
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu_parse.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
index
4dd21e7
..
c756299
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
@@
-972,9
+972,13
@@
static int disable_main_render;
static int check_enhanced_range(psx_gpu_struct *psx_gpu, int x, int x_end)
{
static int check_enhanced_range(psx_gpu_struct *psx_gpu, int x, int x_end)
{
- //
simple
reject to avoid oveflowing the 1024 width
+ // reject to avoid oveflowing the 1024 width
// (assume some offscreen render-to-texture thing)
// (assume some offscreen render-to-texture thing)
- if (x >= (int)(psx_gpu->saved_viewport_start_x + 512))
+ int fb_index;
+ if (x < 0)
+ return 1;
+ fb_index = select_enhancement_buf_index(psx_gpu, x);
+ if (x >= psx_gpu->enhancement_buf_start[fb_index] + 512)
return 0;
return 1;
return 0;
return 1;