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psx_gpu: fix sprite coordinates
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu_parse.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
index
2ef823d
..
dc7a6c1
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
@@
-433,8
+433,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x60 ... 0x63:
{
case 0x60 ... 0x63:
{
- u32 x =
list_s16[2]
+ psx_gpu->offset_x;
- u32 y =
list_s16[3]
+ psx_gpu->offset_y;
+ u32 x =
sign_extend_12bit(list_s16[2])
+ psx_gpu->offset_x;
+ u32 y =
sign_extend_12bit(list_s16[3])
+ psx_gpu->offset_y;
u32 width = list_s16[4] & 0x3FF;
u32 height = list_s16[5] & 0x1FF;
u32 width = list_s16[4] & 0x3FF;
u32 height = list_s16[5] & 0x1FF;
@@
-444,8
+444,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x64 ... 0x67:
{
case 0x64 ... 0x67:
{
- u32 x =
list_s16[2]
+ psx_gpu->offset_x;
- u32 y =
list_s16[3]
+ psx_gpu->offset_y;
+ u32 x =
sign_extend_12bit(list_s16[2])
+ psx_gpu->offset_x;
+ u32 y =
sign_extend_12bit(list_s16[3])
+ psx_gpu->offset_y;
u32 uv = list_s16[4];
u32 width = list_s16[6] & 0x3FF;
u32 height = list_s16[7] & 0x1FF;
u32 uv = list_s16[4];
u32 width = list_s16[6] & 0x3FF;
u32 height = list_s16[7] & 0x1FF;
@@
-462,8
+462,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x6A:
case 0x6B:
{
case 0x6A:
case 0x6B:
{
- s32 x =
list_s16[2]
+ psx_gpu->offset_x;
- s32 y =
list_s16[3]
+ psx_gpu->offset_y;
+ s32 x =
sign_extend_12bit(list_s16[2])
+ psx_gpu->offset_x;
+ s32 y =
sign_extend_12bit(list_s16[3])
+ psx_gpu->offset_y;
render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
break;
render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
break;
@@
-474,8
+474,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x72:
case 0x73:
{
case 0x72:
case 0x73:
{
- s32 x =
list_s16[2]
+ psx_gpu->offset_x;
- s32 y =
list_s16[3]
+ psx_gpu->offset_y;
+ s32 x =
sign_extend_12bit(list_s16[2])
+ psx_gpu->offset_x;
+ s32 y =
sign_extend_12bit(list_s16[3])
+ psx_gpu->offset_y;
render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
break;
render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
break;
@@
-486,8
+486,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x76:
case 0x77:
{
case 0x76:
case 0x77:
{
- s32 x =
list_s16[2]
+ psx_gpu->offset_x;
- s32 y =
list_s16[3]
+ psx_gpu->offset_y;
+ s32 x =
sign_extend_12bit(list_s16[2])
+ psx_gpu->offset_x;
+ s32 y =
sign_extend_12bit(list_s16[3])
+ psx_gpu->offset_y;
u32 uv = list_s16[4];
set_clut(psx_gpu, list_s16[5]);
u32 uv = list_s16[4];
set_clut(psx_gpu, list_s16[5]);
@@
-502,8
+502,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x7A:
case 0x7B:
{
case 0x7A:
case 0x7B:
{
- s32 x =
list_s16[2]
+ psx_gpu->offset_x;
- s32 y =
list_s16[3]
+ psx_gpu->offset_y;
+ s32 x =
sign_extend_12bit(list_s16[2])
+ psx_gpu->offset_x;
+ s32 y =
sign_extend_12bit(list_s16[3])
+ psx_gpu->offset_y;
render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
break;
render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
break;
@@
-514,8
+514,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x7E:
case 0x7F:
{
case 0x7E:
case 0x7F:
{
- s32 x =
list_s16[2]
+ psx_gpu->offset_x;
- s32 y =
list_s16[3]
+ psx_gpu->offset_y;
+ s32 x =
sign_extend_12bit(list_s16[2])
+ psx_gpu->offset_x;
+ s32 y =
sign_extend_12bit(list_s16[3])
+ psx_gpu->offset_y;
u32 uv = list_s16[4];
set_clut(psx_gpu, list_s16[5]);
u32 uv = list_s16[4];
set_clut(psx_gpu, list_s16[5]);