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Add internal database for problematic games. (#182)
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu_parse.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
index
a364eef
..
ffa9b9a
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
@@
-435,7
+435,10
@@
u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
num_vertexes++;
if(list_position >= list_end)
num_vertexes++;
if(list_position >= list_end)
- break;
+ {
+ current_command = (u32)-1;
+ goto breakloop;
+ }
xy = *list_position;
if((xy & 0xF000F000) == 0x50005000)
xy = *list_position;
if((xy & 0xF000F000) == 0x50005000)
@@
-496,7
+499,10
@@
u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
num_vertexes++;
if(list_position >= list_end)
num_vertexes++;
if(list_position >= list_end)
- break;
+ {
+ current_command = (u32)-1;
+ goto breakloop;
+ }
color = list_position[0];
if((color & 0xF000F000) == 0x50005000)
color = list_position[0];
if((color & 0xF000F000) == 0x50005000)
@@
-774,9
+780,7
@@
u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
}
}
}
}
-#ifdef PCSX
breakloop:
breakloop:
-#endif
if (last_command != NULL)
*last_command = current_command;
return list - list_start;
if (last_command != NULL)
*last_command = current_command;
return list - list_start;
@@
-1193,7
+1197,10
@@
u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
num_vertexes++;
if(list_position >= list_end)
num_vertexes++;
if(list_position >= list_end)
- break;
+ {
+ current_command = (u32)-1;
+ goto breakloop;
+ }
xy = *list_position;
if((xy & 0xF000F000) == 0x50005000)
xy = *list_position;
if((xy & 0xF000F000) == 0x50005000)
@@
-1259,7
+1266,10
@@
u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
num_vertexes++;
if(list_position >= list_end)
num_vertexes++;
if(list_position >= list_end)
- break;
+ {
+ current_command = (u32)-1;
+ goto breakloop;
+ }
color = list_position[0];
if((color & 0xF000F000) == 0x50005000)
color = list_position[0];
if((color & 0xF000F000) == 0x50005000)