// due to intersection stuff, see the update_enhancement_buf_scanouts() mess
int s_w = max(gpu.screen.hres, gpu.screen.w);
int s_h = gpu.screen.vres;
// due to intersection stuff, see the update_enhancement_buf_scanouts() mess
int s_w = max(gpu.screen.hres, gpu.screen.w);
int s_h = gpu.screen.vres;