-/***************************************************************************
-* Copyright (C) 2010 PCSX4ALL Team *
-* Copyright (C) 2010 Unai *
-* Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
-* *
-* This program is free software; you can redistribute it and/or modify *
-* it under the terms of the GNU General Public License as published by *
-* the Free Software Foundation; either version 2 of the License, or *
-* (at your option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU General Public License for more details. *
-* *
-* You should have received a copy of the GNU General Public License *
-* along with this program; if not, write to the *
-* Free Software Foundation, Inc., *
-* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
-***************************************************************************/
-
-#ifndef GPU_UNAI_GPU_H
-#define GPU_UNAI_GPU_H
-
-struct gpu_senquack_config_t {
- uint8_t pixel_skip:1; // If 1, allows skipping rendering pixels that
- // would not be visible when a high horizontal
- // resolution PS1 video mode is set.
- // Only applies to devices with low resolutions
- // like 320x240. Should not be used if a
- // down-scaling framebuffer blitter is in use.
- // Can cause gfx artifacts if game reads VRAM
- // to do framebuffer effects.
-
- uint8_t ilace_force:3; // Option to force skipping rendering of lines,
- // for very slow platforms. Value will be
- // assigned to 'ilace_mask' in gpu_senquack struct.
- // Normally 0. Value '1' will skip rendering
- // odd lines.
-
- uint8_t scale_hires:1; // If 1, will scale hi-res output to
- // 320x240 when gpulib reads the frame.
- // Implies pixel_skip and ilace_force
- // (when height > 240).
- uint8_t lighting:1;
- uint8_t fast_lighting:1;
- uint8_t blending:1;
- uint8_t dithering:1;
-
- //senquack Only PCSX Rearmed's version of gpu_senquack had this, and I
- // don't think it's necessary. It would require adding 'AH' flag to
- // gpuSpriteSpanFn() increasing size of sprite span function array.
- //uint8_t enableAbbeyHack:1; // Abe's Odyssey hack
-
- ////////////////////////////////////////////////////////////////////////////
- // Variables used only by older standalone version of gpu_senquack (gpu.cpp)
-#ifndef USE_GPULIB
- uint8_t prog_ilace:1; // Progressive interlace option (old option)
- // This option was somewhat oddly named:
- // When in interlaced video mode, on a low-res
- // 320x240 device, only the even lines are
- // rendered. This option will take that one
- // step further and only render half the even
- // even lines one frame, and then the other half.
- uint8_t frameskip_count:3; // Frame skip (0..7)
-#endif
-};
-
-extern gpu_senquack_config_t gpu_senquack_config_ext;
-
-// TODO: clean up show_fps frontend option
-extern bool show_fps;
-
-#endif // GPU_UNAI_GPU_H