- memset((void*)&gpu_senquack, 0, sizeof(gpu_senquack));
- gpu_senquack.vram = (u16*)GPU_FrameBuffer + (4096/2); //4kb guard room in front
- gpu_senquack.GPU_GP1 = 0x14802000;
- gpu_senquack.DrawingArea[2] = 256;
- gpu_senquack.DrawingArea[3] = 240;
- gpu_senquack.DisplayArea[2] = 256;
- gpu_senquack.DisplayArea[3] = 240;
- gpu_senquack.DisplayArea[5] = 240;
- gpu_senquack.TextureWindow[0] = 0;
- gpu_senquack.TextureWindow[1] = 0;
- gpu_senquack.TextureWindow[2] = 255;
- gpu_senquack.TextureWindow[3] = 255;
+ memset((void*)&gpu_unai, 0, sizeof(gpu_unai));
+ gpu_unai.vram = (u16*)GPU_FrameBuffer + (4096/2); //4kb guard room in front
+ gpu_unai.GPU_GP1 = 0x14802000;
+ gpu_unai.DrawingArea[2] = 256;
+ gpu_unai.DrawingArea[3] = 240;
+ gpu_unai.DisplayArea[2] = 256;
+ gpu_unai.DisplayArea[3] = 240;
+ gpu_unai.DisplayArea[5] = 240;
+ gpu_unai.TextureWindow[0] = 0;
+ gpu_unai.TextureWindow[1] = 0;
+ gpu_unai.TextureWindow[2] = 255;
+ gpu_unai.TextureWindow[3] = 255;