+
+#else
+
+#include "../../frontend/plugin_lib.h"
+#include "../gpulib/cspace.h"
+
+extern "C" {
+
+static const struct rearmed_cbs *cbs;
+static void *screen_buf;
+static s16 old_res_horz, old_res_vert, old_rgb24;
+
+static void blit(void)
+{
+ u16 *base = (u16 *)GPU_FrameBuffer;
+ s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
+ s16 h0, x0, y0, w0, h1;
+ u32 fb_offs;
+ u8 *dest;
+
+ x0 = DisplayArea[0] & ~1; // alignment needed by blitter
+ y0 = DisplayArea[1];
+ fb_offs = FRAME_OFFSET(x0, y0);
+
+ w0 = DisplayArea[2];
+ h0 = DisplayArea[3]; // video mode
+
+ h1 = DisplayArea[5] - DisplayArea[4]; // display needed
+ if (h0 == 480) h1 = Min2(h1*2,480);
+
+ if (h1 <= 0)
+ return;
+
+ if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
+ {
+ old_res_horz = w0;
+ old_res_vert = h1;
+ old_rgb24 = (s16)isRGB24;
+ screen_buf = cbs->pl_vout_set_mode(w0, h1, isRGB24 ? 24 : 16);
+ }
+ dest = (u8 *)screen_buf;
+
+ if (isRGB24)
+ {
+ if (!cbs->only_16bpp)
+ {
+ for (; h1-- > 0; dest += w0 * 3, fb_offs += 1024)
+ {
+ fb_offs &= 1024*512-1;
+ bgr888_to_rgb888(dest, base + fb_offs, w0 * 3);
+ }
+ }
+ else
+ {
+ for (; h1-- > 0; dest += w0 * 2, fb_offs += 1024)
+ {
+ fb_offs &= 1024*512-1;
+ bgr888_to_rgb565(dest, base + fb_offs, w0 * 3);
+ }
+ }
+ }
+ else
+ {
+ for (; h1-- > 0; dest += w0 * 2, fb_offs += 1024)
+ {
+ fb_offs &= 1024*512-1;
+ bgr555_to_rgb565(dest, base + fb_offs, w0 * 2);
+ }
+ }
+
+ screen_buf = cbs->pl_vout_flip();
+}
+
+static void blit_raw(void)
+{
+ s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
+ s16 h0, w0, h1;
+
+ w0 = DisplayArea[2];
+ h0 = DisplayArea[3]; // video mode
+ h1 = DisplayArea[5] - DisplayArea[4]; // display needed
+ if (h0 == 480) h1 = Min2(h1*2,480);
+
+ if (h1 <= 0)
+ return;
+
+ if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
+ {
+ old_res_horz = w0;
+ old_res_vert = h1;
+ old_rgb24 = (s16)isRGB24;
+ screen_buf = cbs->pl_vout_set_mode(w0, h1, isRGB24 ? 24 : 16);
+ }
+ cbs->pl_vout_raw_flip(DisplayArea[0], DisplayArea[1]);
+}
+
+void GPU_updateLace(void)
+{
+ // Interlace bit toggle
+ GPU_GP1 ^= 0x80000000;
+
+ if (!fb_dirty || (GPU_GP1&0x08800000))
+ return;
+
+ if (!wasSkip) {
+ if (cbs->pl_vout_raw_flip != NULL)
+ blit_raw();
+ else
+ blit();
+ fb_dirty = false;
+ skCount = 0;
+ }
+ else {
+ skCount++;
+ if (skCount >= 8)
+ wasSkip = isSkip = 0;
+ }
+
+ skipFrame = cbs->fskip_advice || cbs->frameskip == 1;
+}
+
+long GPUopen(unsigned long *, char *, char *)
+{
+ cbs->pl_vout_open();
+ screen_buf = cbs->pl_vout_flip();
+ return 0;
+}
+
+long GPUclose(void)
+{
+ cbs->pl_vout_close();
+ return 0;
+}
+
+long GPUfreeze(unsigned int ulGetFreezeData, GPUFreeze_t* p2)
+{
+ if (ulGetFreezeData > 1)
+ return 0;
+
+ return GPU_freeze(ulGetFreezeData, p2);
+}
+
+void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)
+{
+ enableAbbeyHack = cbs_->gpu_unai.abe_hack;
+ light = !cbs_->gpu_unai.no_light;
+ blend = !cbs_->gpu_unai.no_blend;
+ if (cbs_->pl_vout_set_raw_vram)
+ cbs_->pl_vout_set_raw_vram((void *)GPU_FrameBuffer);
+
+ cbs = cbs_;
+}
+
+} /* extern "C" */
+
+#endif