// X,Y coords, adjusted by draw offsets
s32 x_off = gpu_unai.DrawingOffset[0];
s32 y_off = gpu_unai.DrawingOffset[1];
ptr = &packet.U4[1];
for (int i=0; i < num_verts; ++i, ptr += vert_stride) {
// X,Y coords, adjusted by draw offsets
s32 x_off = gpu_unai.DrawingOffset[0];
s32 y_off = gpu_unai.DrawingOffset[1];
ptr = &packet.U4[1];
for (int i=0; i < num_verts; ++i, ptr += vert_stride) {