- x1 = x0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[2]) + DrawingOffset[0];
- y1 = y0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[3]) + DrawingOffset[1];
+ x1 = x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2]) + DrawingOffset[0];
+ y1 = y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3]) + DrawingOffset[1];