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attempt to fix build
[pcsx_rearmed.git]
/
plugins
/
gpu_unai
/
gpulib_if.cpp
diff --git
a/plugins/gpu_unai/gpulib_if.cpp
b/plugins/gpu_unai/gpulib_if.cpp
index
588134d
..
6816e2b
100644
(file)
--- a/
plugins/gpu_unai/gpulib_if.cpp
+++ b/
plugins/gpu_unai/gpulib_if.cpp
@@
-70,7
+70,7
@@
#define DOWNSCALE_VRAM_SIZE (1024 * 512 * 2 * 2 + 4096)
#define DOWNSCALE_VRAM_SIZE (1024 * 512 * 2 * 2 + 4096)
-INLINE void scale_640_to_320(
uint16_t *dest, const uint
16_t *src, bool isRGB24) {
+INLINE void scale_640_to_320(
le16_t *dest, const le
16_t *src, bool isRGB24) {
size_t uCount = 320;
if(isRGB24) {
size_t uCount = 320;
if(isRGB24) {
@@
-84,8
+84,8
@@
INLINE void scale_640_to_320(uint16_t *dest, const uint16_t *src, bool isRGB24)
src8 += 4;
} while(--uCount);
} else {
src8 += 4;
} while(--uCount);
} else {
- const
uint
16_t* src16 = src;
-
uint
16_t* dst16 = dest;
+ const
le
16_t* src16 = src;
+
le
16_t* dst16 = dest;
do {
*dst16++ = *src16;
do {
*dst16++ = *src16;
@@
-94,7
+94,7
@@
INLINE void scale_640_to_320(uint16_t *dest, const uint16_t *src, bool isRGB24)
}
}
}
}
-INLINE void scale_512_to_320(
uint16_t *dest, const uint
16_t *src, bool isRGB24) {
+INLINE void scale_512_to_320(
le16_t *dest, const le
16_t *src, bool isRGB24) {
size_t uCount = 64;
if(isRGB24) {
size_t uCount = 64;
if(isRGB24) {
@@
-122,8
+122,8
@@
INLINE void scale_512_to_320(uint16_t *dest, const uint16_t *src, bool isRGB24)
src8 += 4;
} while(--uCount);
} else {
src8 += 4;
} while(--uCount);
} else {
- const
uint
16_t* src16 = src;
-
uint
16_t* dst16 = dest;
+ const
le
16_t* src16 = src;
+
le
16_t* dst16 = dest;
do {
*dst16++ = *src16++;
do {
*dst16++ = *src16++;
@@
-140,8
+140,8
@@
INLINE void scale_512_to_320(uint16_t *dest, const uint16_t *src, bool isRGB24)
static uint16_t *get_downscale_buffer(int *x, int *y, int *w, int *h, int *vram_h)
{
static uint16_t *get_downscale_buffer(int *x, int *y, int *w, int *h, int *vram_h)
{
-
uint
16_t *dest = gpu_unai.downscale_vram;
- const
uint
16_t *src = gpu_unai.vram;
+
le
16_t *dest = gpu_unai.downscale_vram;
+ const
le
16_t *src = gpu_unai.vram;
bool isRGB24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false);
int stride = 1024, dstride = 1024, lines = *h, orig_w = *w;
bool isRGB24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false);
int stride = 1024, dstride = 1024, lines = *h, orig_w = *w;
@@
-191,7
+191,7
@@
static uint16_t *get_downscale_buffer(int *x, int *y, int *w, int *h, int *vram_
break;
}
break;
}
- return gpu_unai.downscale_vram;
+ return
(uint16_t *)
gpu_unai.downscale_vram;
}
static void map_downscale_buffer(void)
}
static void map_downscale_buffer(void)
@@
-199,7
+199,7
@@
static void map_downscale_buffer(void)
if (gpu_unai.downscale_vram)
return;
if (gpu_unai.downscale_vram)
return;
- gpu_unai.downscale_vram = (
uint
16_t*)gpu.mmap(DOWNSCALE_VRAM_SIZE);
+ gpu_unai.downscale_vram = (
le
16_t*)gpu.mmap(DOWNSCALE_VRAM_SIZE);
if (gpu_unai.downscale_vram == NULL) {
fprintf(stderr, "failed to map downscale buffer\n");
if (gpu_unai.downscale_vram == NULL) {
fprintf(stderr, "failed to map downscale buffer\n");
@@
-223,7
+223,7
@@
static void unmap_downscale_buffer(void)
int renderer_init(void)
{
memset((void*)&gpu_unai, 0, sizeof(gpu_unai));
int renderer_init(void)
{
memset((void*)&gpu_unai, 0, sizeof(gpu_unai));
- gpu_unai.vram = (
u16
*)gpu.vram;
+ gpu_unai.vram = (
le16_t
*)gpu.vram;
// Original standalone gpu_unai initialized TextureWindow[]. I added the
// same behavior here, since it seems unsafe to leave [2],[3] unset when
// Original standalone gpu_unai initialized TextureWindow[]. I added the
// same behavior here, since it seems unsafe to leave [2],[3] unset when
@@
-312,11
+312,15
@@
void renderer_notify_res_change(void)
/*
printf("res change hres: %d vres: %d depth: %d ilace_mask: %d\n",
/*
printf("res change hres: %d vres: %d depth: %d ilace_mask: %d\n",
- gpu.screen.hres, gpu.screen.vres,
gpu.status.rgb24
? 24 : 15,
+ gpu.screen.hres, gpu.screen.vres,
(gpu.status & PSX_GPU_STATUS_RGB24)
? 24 : 15,
gpu_unai.ilace_mask);
*/
}
gpu_unai.ilace_mask);
*/
}
+void renderer_notify_scanout_change(int x, int y)
+{
+}
+
#ifdef USE_GPULIB
// Handles GP0 draw settings commands 0xE1...0xE6
static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word)
#ifdef USE_GPULIB
// Handles GP0 draw settings commands 0xE1...0xE6
static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word)
@@
-386,28
+390,32
@@
static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word)
}
#endif
}
#endif
+#include "../gpulib/gpu_timing.h"
extern const unsigned char cmd_lengths[256];
extern const unsigned char cmd_lengths[256];
-int do_cmd_list(u32 *list, int list_len, int *last_cmd)
+int do_cmd_list(u32 *list_, int list_len,
+ int *cycles_sum_out, int *cycles_last, int *last_cmd)
{
{
+ int cpu_cycles_sum = 0, cpu_cycles = *cycles_last;
u32 cmd = 0, len, i;
u32 cmd = 0, len, i;
- u32 *list_start = list;
- u32 *list_end = list + list_len;
+ le32_t *list = (le32_t *)list_;
+ le32_t *list_start = list;
+ le32_t *list_end = list + list_len;
//TODO: set ilace_mask when resolution changes instead of every time,
// eliminate #ifdef below.
gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
#ifdef HAVE_PRE_ARMV7 /* XXX */
//TODO: set ilace_mask when resolution changes instead of every time,
// eliminate #ifdef below.
gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
#ifdef HAVE_PRE_ARMV7 /* XXX */
- gpu_unai.ilace_mask |=
gpu.status.interlace
;
+ gpu_unai.ilace_mask |=
!!(gpu.status & PSX_GPU_STATUS_INTERLACE)
;
#endif
if (gpu_unai.config.scale_hires) {
#endif
if (gpu_unai.config.scale_hires) {
- gpu_unai.ilace_mask |=
gpu.status.interlace
;
+ gpu_unai.ilace_mask |=
!!(gpu.status & PSX_GPU_STATUS_INTERLACE)
;
}
for (; list < list_end; list += 1 + len)
{
}
for (; list < list_end; list += 1 + len)
{
- cmd =
*list
>> 24;
+ cmd =
le32_to_u32(*list)
>> 24;
len = cmd_lengths[cmd];
if (list + 1 + len > list_end) {
cmd = -1;
len = cmd_lengths[cmd];
if (list + 1 + len > list_end) {
cmd = -1;
@@
-425,6
+433,8
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
{
case 0x02:
gpuClearImage(packet);
{
case 0x02:
gpuClearImage(packet);
+ gput_sum(cpu_cycles_sum, cpu_cycles,
+ gput_fill(le16_to_s16(packet.U2[4]) & 0x3ff, le16_to_s16(packet.U2[5]) & 0x1ff));
break;
case 0x20:
break;
case 0x20:
@@
-437,14
+447,15
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
gpu_unai.Masking | Blending | gpu_unai.PixelMSB
];
gpuDrawPolyF(packet, driver, false);
gpu_unai.Masking | Blending | gpu_unai.PixelMSB
];
gpuDrawPolyF(packet, driver, false);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base());
} break;
case 0x24:
case 0x25:
case 0x26:
case 0x27: { // Textured 3-pt poly
} break;
case 0x24:
case 0x25:
case 0x26:
case 0x27: { // Textured 3-pt poly
- gpuSetCLUT (
gpu_unai.PacketBuffer.U4[2]
>> 16);
- gpuSetTexture(
gpu_unai.PacketBuffer.U4[4]
>> 16);
+ gpuSetCLUT (
le32_to_u32(gpu_unai.PacketBuffer.U4[2])
>> 16);
+ gpuSetTexture(
le32_to_u32(gpu_unai.PacketBuffer.U4[4])
>> 16);
u32 driver_idx =
(gpu_unai.blit_mask?1024:0) |
u32 driver_idx =
(gpu_unai.blit_mask?1024:0) |
@@
-461,6
+472,7
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
PP driver = gpuPolySpanDrivers[driver_idx];
gpuDrawPolyFT(packet, driver, false);
PP driver = gpuPolySpanDrivers[driver_idx];
gpuDrawPolyFT(packet, driver, false);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_t());
} break;
case 0x28:
} break;
case 0x28:
@@
-473,14
+485,15
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
gpu_unai.Masking | Blending | gpu_unai.PixelMSB
];
gpuDrawPolyF(packet, driver, true); // is_quad = true
gpu_unai.Masking | Blending | gpu_unai.PixelMSB
];
gpuDrawPolyF(packet, driver, true); // is_quad = true
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base());
} break;
case 0x2C:
case 0x2D:
case 0x2E:
case 0x2F: { // Textured 4-pt poly
} break;
case 0x2C:
case 0x2D:
case 0x2E:
case 0x2F: { // Textured 4-pt poly
- gpuSetCLUT (
gpu_unai.PacketBuffer.U4[2]
>> 16);
- gpuSetTexture(
gpu_unai.PacketBuffer.U4[4]
>> 16);
+ gpuSetCLUT (
le32_to_u32(gpu_unai.PacketBuffer.U4[2])
>> 16);
+ gpuSetTexture(
le32_to_u32(gpu_unai.PacketBuffer.U4[4])
>> 16);
u32 driver_idx =
(gpu_unai.blit_mask?1024:0) |
u32 driver_idx =
(gpu_unai.blit_mask?1024:0) |
@@
-497,6
+510,7
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
PP driver = gpuPolySpanDrivers[driver_idx];
gpuDrawPolyFT(packet, driver, true); // is_quad = true
PP driver = gpuPolySpanDrivers[driver_idx];
gpuDrawPolyFT(packet, driver, true); // is_quad = true
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_t());
} break;
case 0x30:
} break;
case 0x30:
@@
-514,14
+528,15
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
];
gpuDrawPolyG(packet, driver, false);
gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
];
gpuDrawPolyG(packet, driver, false);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_g());
} break;
case 0x34:
case 0x35:
case 0x36:
case 0x37: { // Gouraud-shaded, textured 3-pt poly
} break;
case 0x34:
case 0x35:
case 0x36:
case 0x37: { // Gouraud-shaded, textured 3-pt poly
- gpuSetCLUT (
gpu_unai.PacketBuffer.U4[2]
>> 16);
- gpuSetTexture (
gpu_unai.PacketBuffer.U4[5]
>> 16);
+ gpuSetCLUT (
le32_to_u32(gpu_unai.PacketBuffer.U4[2])
>> 16);
+ gpuSetTexture (
le32_to_u32(gpu_unai.PacketBuffer.U4[5])
>> 16);
PP driver = gpuPolySpanDrivers[
(gpu_unai.blit_mask?1024:0) |
Dithering |
PP driver = gpuPolySpanDrivers[
(gpu_unai.blit_mask?1024:0) |
Dithering |
@@
-529,6
+544,7
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
];
gpuDrawPolyGT(packet, driver, false);
gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
];
gpuDrawPolyGT(packet, driver, false);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_gt());
} break;
case 0x38:
} break;
case 0x38:
@@
-543,14
+559,15
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
];
gpuDrawPolyG(packet, driver, true); // is_quad = true
gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
];
gpuDrawPolyG(packet, driver, true); // is_quad = true
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_g());
} break;
case 0x3C:
case 0x3D:
case 0x3E:
case 0x3F: { // Gouraud-shaded, textured 4-pt poly
} break;
case 0x3C:
case 0x3D:
case 0x3E:
case 0x3F: { // Gouraud-shaded, textured 4-pt poly
- gpuSetCLUT (
gpu_unai.PacketBuffer.U4[2]
>> 16);
- gpuSetTexture (
gpu_unai.PacketBuffer.U4[5]
>> 16);
+ gpuSetCLUT (
le32_to_u32(gpu_unai.PacketBuffer.U4[2])
>> 16);
+ gpuSetTexture (
le32_to_u32(gpu_unai.PacketBuffer.U4[5])
>> 16);
PP driver = gpuPolySpanDrivers[
(gpu_unai.blit_mask?1024:0) |
Dithering |
PP driver = gpuPolySpanDrivers[
(gpu_unai.blit_mask?1024:0) |
Dithering |
@@
-558,6
+575,7
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
];
gpuDrawPolyGT(packet, driver, true); // is_quad = true
gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
];
gpuDrawPolyGT(packet, driver, true); // is_quad = true
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_gt());
} break;
case 0x40:
} break;
case 0x40:
@@
-568,11
+586,12
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
PSD driver = gpuPixelSpanDrivers[driver_idx];
gpuDrawLineF(packet, driver);
u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
PSD driver = gpuPixelSpanDrivers[driver_idx];
gpuDrawLineF(packet, driver);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
} break;
case 0x48 ... 0x4F: { // Monochrome line strip
u32 num_vertexes = 1;
} break;
case 0x48 ... 0x4F: { // Monochrome line strip
u32 num_vertexes = 1;
-
u32 *list_position = &(list[2])
;
+
le32_t *list_position = &list[2]
;
// Shift index right by one, as untextured prims don't use lighting
u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
// Shift index right by one, as untextured prims don't use lighting
u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
@@
-584,13
+603,14
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[2];
gpu_unai.PacketBuffer.U4[2] = *list_position++;
gpuDrawLineF(packet, driver);
gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[2];
gpu_unai.PacketBuffer.U4[2] = *list_position++;
gpuDrawLineF(packet, driver);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
num_vertexes++;
if(list_position >= list_end) {
cmd = -1;
goto breakloop;
}
num_vertexes++;
if(list_position >= list_end) {
cmd = -1;
goto breakloop;
}
- if((
*list_position & 0xf000f000) == 0x50005000
)
+ if((
le32_raw(*list_position) & HTOLE32(0xf000f000)) == HTOLE32(0x50005000)
)
break;
}
break;
}
@@
-607,11
+627,12
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
driver_idx |= (1 << 5);
PSD driver = gpuPixelSpanDrivers[driver_idx];
gpuDrawLineG(packet, driver);
driver_idx |= (1 << 5);
PSD driver = gpuPixelSpanDrivers[driver_idx];
gpuDrawLineG(packet, driver);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
} break;
case 0x58 ... 0x5F: { // Gouraud-shaded line strip
u32 num_vertexes = 1;
} break;
case 0x58 ... 0x5F: { // Gouraud-shaded line strip
u32 num_vertexes = 1;
-
u32 *list_position = &(list[2])
;
+
le32_t *list_position = &list[2]
;
// Shift index right by one, as untextured prims don't use lighting
u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
// Shift index right by one, as untextured prims don't use lighting
u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
@@
-627,13
+648,14
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
gpu_unai.PacketBuffer.U4[2] = *list_position++;
gpu_unai.PacketBuffer.U4[3] = *list_position++;
gpuDrawLineG(packet, driver);
gpu_unai.PacketBuffer.U4[2] = *list_position++;
gpu_unai.PacketBuffer.U4[3] = *list_position++;
gpuDrawLineG(packet, driver);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
num_vertexes++;
if(list_position >= list_end) {
cmd = -1;
goto breakloop;
}
num_vertexes++;
if(list_position >= list_end) {
cmd = -1;
goto breakloop;
}
- if((
*list_position & 0xf000f000) == 0x50005000
)
+ if((
le32_raw(*list_position) & HTOLE32(0xf000f000)) == HTOLE32(0x50005000)
)
break;
}
break;
}
@@
-645,15
+667,18
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
case 0x62:
case 0x63: { // Monochrome rectangle (variable size)
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
case 0x62:
case 0x63: { // Monochrome rectangle (variable size)
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
+ s32 w = 0, h = 0;
+ gpuDrawT(packet, driver, &w, &h);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(w, h));
} break;
case 0x64:
case 0x65:
case 0x66:
case 0x67: { // Textured rectangle (variable size)
} break;
case 0x64:
case 0x65:
case 0x66:
case 0x67: { // Textured rectangle (variable size)
- gpuSetCLUT (
gpu_unai.PacketBuffer.U4[2]
>> 16);
+ gpuSetCLUT (
le32_to_u32(gpu_unai.PacketBuffer.U4[2])
>> 16);
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
+ s32 w = 0, h = 0;
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
// This fixes Silent Hill running animation on loading screens:
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
// This fixes Silent Hill running animation on loading screens:
@@
-669,54
+694,63
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
// alone, I don't want to slow rendering down too much. (TODO)
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
// alone, I don't want to slow rendering down too much. (TODO)
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
- if ((
gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080
)
+ if ((
le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080)
)
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
- gpuDrawS(packet, driver);
+ gpuDrawS(packet, driver, &w, &h);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(w, h));
} break;
case 0x68:
case 0x69:
case 0x6A:
case 0x6B: { // Monochrome rectangle (1x1 dot)
} break;
case 0x68:
case 0x69:
case 0x6A:
case 0x6B: { // Monochrome rectangle (1x1 dot)
- gpu_unai.PacketBuffer.U4[2] =
0x00010001
;
+ gpu_unai.PacketBuffer.U4[2] =
u32_to_le32(0x00010001)
;
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
+ s32 w = 0, h = 0;
+ gpuDrawT(packet, driver, &w, &h);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(1, 1));
} break;
case 0x70:
case 0x71:
case 0x72:
case 0x73: { // Monochrome rectangle (8x8)
} break;
case 0x70:
case 0x71:
case 0x72:
case 0x73: { // Monochrome rectangle (8x8)
- gpu_unai.PacketBuffer.U4[2] =
0x00080008
;
+ gpu_unai.PacketBuffer.U4[2] =
u32_to_le32(0x00080008)
;
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
+ s32 w = 0, h = 0;
+ gpuDrawT(packet, driver, &w, &h);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(w, h));
} break;
case 0x74:
case 0x75:
case 0x76:
case 0x77: { // Textured rectangle (8x8)
} break;
case 0x74:
case 0x75:
case 0x76:
case 0x77: { // Textured rectangle (8x8)
- gpu_unai.PacketBuffer.U4[3] =
0x00080008
;
- gpuSetCLUT (
gpu_unai.PacketBuffer.U4[2]
>> 16);
+ gpu_unai.PacketBuffer.U4[3] =
u32_to_le32(0x00080008)
;
+ gpuSetCLUT (
le32_to_u32(gpu_unai.PacketBuffer.U4[2])
>> 16);
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
+ s32 w = 0, h = 0;
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
- if ((
gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080
)
+ if ((
le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080)
)
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
- gpuDrawS(packet, driver);
+ gpuDrawS(packet, driver, &w, &h);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(w, h));
} break;
case 0x78:
case 0x79:
case 0x7A:
case 0x7B: { // Monochrome rectangle (16x16)
} break;
case 0x78:
case 0x79:
case 0x7A:
case 0x7B: { // Monochrome rectangle (16x16)
- gpu_unai.PacketBuffer.U4[2] =
0x00100010
;
+ gpu_unai.PacketBuffer.U4[2] =
u32_to_le32(0x00100010)
;
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
+ s32 w = 0, h = 0;
+ gpuDrawT(packet, driver, &w, &h);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(w, h));
} break;
case 0x7C:
} break;
case 0x7C:
@@
-724,31
+758,35
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
#ifdef __arm__
if ((gpu_unai.GPU_GP1 & 0x180) == 0 && (gpu_unai.Masking | gpu_unai.PixelMSB) == 0)
{
#ifdef __arm__
if ((gpu_unai.GPU_GP1 & 0x180) == 0 && (gpu_unai.Masking | gpu_unai.PixelMSB) == 0)
{
- gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
- gpuDrawS16(packet);
+ s32 w = 0, h = 0;
+ gpuSetCLUT(le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ gpuDrawS16(packet, &w, &h);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(w, h));
break;
}
// fallthrough
#endif
case 0x7E:
case 0x7F: { // Textured rectangle (16x16)
break;
}
// fallthrough
#endif
case 0x7E:
case 0x7F: { // Textured rectangle (16x16)
- gpu_unai.PacketBuffer.U4[3] =
0x00100010
;
- gpuSetCLUT (
gpu_unai.PacketBuffer.U4[2]
>> 16);
+ gpu_unai.PacketBuffer.U4[3] =
u32_to_le32(0x00100010)
;
+ gpuSetCLUT (
le32_to_u32(gpu_unai.PacketBuffer.U4[2])
>> 16);
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
+ s32 w = 0, h = 0;
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
- if ((
gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080
)
+ if ((
le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080)
)
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
- gpuDrawS(packet, driver);
+ gpuDrawS(packet, driver, &w, &h);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(w, h));
} break;
} break;
+#ifdef TEST
case 0x80: // vid -> vid
gpuMoveImage(packet);
break;
case 0x80: // vid -> vid
gpuMoveImage(packet);
break;
-#ifdef TEST
case 0xA0: // sys -> vid
{
u32 load_width = list[2] & 0xffff;
case 0xA0: // sys -> vid
{
u32 load_width = list[2] & 0xffff;
@@
-761,13
+799,15
@@
int do_cmd_list(u32 *list, int list_len, int *last_cmd)
case 0xC0:
break;
#else
case 0xC0:
break;
#else
- case 0xA0: // sys ->vid
- case 0xC0: // vid -> sys
+ case 0x1F: // irq?
+ case 0x80 ... 0x9F: // vid -> vid
+ case 0xA0 ... 0xBF: // sys -> vid
+ case 0xC0 ... 0xDF: // vid -> sys
// Handled by gpulib
goto breakloop;
#endif
case 0xE1 ... 0xE6: { // Draw settings
// Handled by gpulib
goto breakloop;
#endif
case 0xE1 ... 0xE6: { // Draw settings
- gpuGP0Cmd_0xEx(gpu_unai,
gpu_unai.PacketBuffer.U4[0]
);
+ gpuGP0Cmd_0xEx(gpu_unai,
le32_to_u32(gpu_unai.PacketBuffer.U4[0])
);
} break;
}
}
} break;
}
}
@@
-776,17
+816,19
@@
breakloop:
gpu.ex_regs[1] &= ~0x1ff;
gpu.ex_regs[1] |= gpu_unai.GPU_GP1 & 0x1ff;
gpu.ex_regs[1] &= ~0x1ff;
gpu.ex_regs[1] |= gpu_unai.GPU_GP1 & 0x1ff;
+ *cycles_sum_out += cpu_cycles_sum;
+ *cycles_last = cpu_cycles;
*last_cmd = cmd;
return list - list_start;
}
*last_cmd = cmd;
return list - list_start;
}
-void renderer_sync_ecmds(u
int32_t
*ecmds)
+void renderer_sync_ecmds(u
32
*ecmds)
{
int dummy;
{
int dummy;
- do_cmd_list(&ecmds[1], 6, &dummy);
+ do_cmd_list(&ecmds[1], 6, &dummy
, &dummy, &dummy
);
}
}
-void renderer_update_caches(int x, int y, int w, int h)
+void renderer_update_caches(int x, int y, int w, int h
, int state_changed
)
{
}
{
}
@@
-802,7
+844,7
@@
void renderer_set_interlace(int enable, int is_odd)
// Handle any gpulib settings applicable to gpu_unai:
void renderer_set_config(const struct rearmed_cbs *cbs)
{
// Handle any gpulib settings applicable to gpu_unai:
void renderer_set_config(const struct rearmed_cbs *cbs)
{
- gpu_unai.vram = (
u16
*)gpu.vram;
+ gpu_unai.vram = (
le16_t
*)gpu.vram;
gpu_unai.config.ilace_force = cbs->gpu_unai.ilace_force;
gpu_unai.config.pixel_skip = cbs->gpu_unai.pixel_skip;
gpu_unai.config.lighting = cbs->gpu_unai.lighting;
gpu_unai.config.ilace_force = cbs->gpu_unai.ilace_force;
gpu_unai.config.pixel_skip = cbs->gpu_unai.pixel_skip;
gpu_unai.config.lighting = cbs->gpu_unai.lighting;